Clear your balls, then face the surprise your opponent places.
PLAYABLE NOWThe whole rainforest is playing.
Connecting to live site statistics…
ORIGINAL SQUATCH GAMES
Choose your trouble.
Play solo against Squatch Bot or with a friend. Strike an object ball into the white ball first; choose beginner, intermediate, or advanced rules.
PLAYABLE BETA · SOLO OR LOCALPlay CaromsThree players, three groups, and a scratch can bring someone back.
IN DEVELOPMENTEarn points by pocketing your opponent's balls. Take the 8 to bank your score; a banked 8 doubles it.
RULES RECOVERED · IN DEVELOPMENTBut Wait and Caroms are playable locally. Caroms uses provisional rule interpretations; sitewide totals appear only when Cloudflare statistics are connected. Other modes unlock after complete-match testing. Read the original rules.
But Wait, There's More.
Classic 8-ball, with a Squatch-sized surprise: one solid and one stripe wait off-table. When you clear your balls, your opponent chooses either remaining ball and where it goes.
Welcome to The 4T's. Break 'em like you mean it.
WEIRD RULES. REAL GAMES.
Pick a game. Learn the twist. Break the rack.
New modes focus on playable house rules, not fictional backstories.
LEARN THE RULES →QUICK RULES
What's the catch?
Play 8-ball, except the 7-ball and 15-ball start off the table. When you clear your visible group, your opponent chooses either remaining hidden ball—even their own—and places it in a legal spot. They can block your route to the 8 or force a difficult shot. If it’s your ball, you must sink it before the 8.
In this first prototype, fouls award ball-in-hand. Groups are assigned after a legal post-break pocket. After the break, call your ball and pocket. Slop stays down but does not count.
TABLE TALK
Shot history
- Fresh rack. Everyone still has a chance.