Clear your balls, then face the surprise your opponent places.
PLAYABLE NOWORIGINAL SQUATCH GAMES
Choose your trouble.
Play solo against Squatch Bot or with a friend. Strike an object ball into the white ball first; choose beginner, intermediate, or advanced rules.
PLAYABLE BETA · SOLO OR LOCALPlay CaromsThree local players, three groups, and a scratch lets the third player claim a ball or re-enter.
PLAYABLE BETA · THREE LOCAL PLAYERSPlay CutthroatEarn points by pocketing your opponent's balls. Take the 8 to bank your score; a banked 8 doubles it.
RULES RECOVERED · IN DEVELOPMENTBut Wait, Caroms and three-player Cutthroat are playable locally. Caroms uses provisional rule interpretations; Cutthroat also labels its playtest interpretations; sitewide totals appear only when Cloudflare statistics are connected. Other modes unlock after complete-match testing. Read the original rules.
But Wait, There's More.
Classic 8-ball, with a Squatch-sized surprise: one solid and one stripe wait off-table. When you clear your balls, your opponent chooses either remaining ball and where it goes.
Welcome to The 4T's. Break 'em like you mean it.
WEIRD RULES. REAL GAMES.
Pick a game. Learn the twist. Break the rack.
New modes focus on playable house rules, not fictional backstories.
LEARN THE RULES →QUICK RULES
What's the catch?
Play 8-ball, except the 7-ball and 15-ball start off the table. When you clear your visible group, your opponent chooses either remaining hidden ball—even their own—and places it in a legal spot. They can block your route to the 8 or force a difficult shot. If it’s your ball, you must sink it before the 8.
In this first prototype, fouls award ball-in-hand. Groups are assigned after a legal post-break pocket. After the break, call your ball and pocket. Slop stays down but does not count.
TABLE TALK
Shot history
- Fresh rack. Everyone still has a chance.