Coin-Op Cutthroat
Three local players · pass and play. Protect your own balls: 1–5, 6–10 or 11–15. Pocket any ball, even yours, to keep shooting. Scratch and the third player may steal one of your remaining balls, bringing an eliminated player back into the game. Last player with a ball wins. Full rules
You earned a group choice by legally pocketing a ball. You can keep playing before choosing, but must choose before your turn ends.
Choose an unpocketed ball from the scratcher's group to make it yours, or decline. No balls are re-spotted.
Shot controls · power & spin
How to play · source rules & controls
- Three players use all 15 numbered balls. Player 1 breaks; balls pocketed on the break stay down.
- After your first legal pocket, select an available group (1–5, 6–10, or 11–15) by the end of your turn.
- Pocket any object ball, including one you own, to continue shooting. A miss ends your turn. The 8 is not an automatic win.
- On a cue-ball scratch, the next active player gets ball in hand. The third player can claim one of the scratcher's unpocketed balls. A claimed ball changes owner without moving on the table; an eliminated player may re-enter.
- Last player with any ball on the table wins. Eliminated players skip turns unless revived.
Controls: Tap the felt to place the cue ball when prompted. Drag or tap to aim from the white ball. Use the power and spin controls, then Shoot. Arrow keys adjust aim; Space shoots.
Source: Original Episode 4 rules. Playtest interpretation: A non-scratch shot that misses all object balls ends the turn; no additional foul penalty is imposed because the original manuscript does not specify one.